Anamorphic Architecture

Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally. This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously. The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

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One thought on “Anamorphic Architecture

  1. Chu Slemp

    Hi, I hopped over to your webpage from digg. It’s not blog post I would regularly read, but I liked your perspective on it. Thanks for creating an article worth reading!

    Reply

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